Reverse Mitosis is a stop motion animation created to dance the fine line between digital and tactile mediums. The full animation is composed of almost 500 individually screen printed shapes.​​​​​​​
In order to evoke the sense that the shapes had three-dimensional depth, I created each polyhedron digitally. I rotated the shapes how I wanted them to move, image-capturing them at every incremental stage, and then screen printed the shapes onto sheets of paper. Then, I cut each frame out by hand and scanned them back into a digital space, including the imperfections from cutting and printing. Each shape then became part of a larger frame, which were stitched together in Adobe After Effects.
Here are several scanned sheets of the shapes after I printed and cut them, but before they were animated.
After I finished the animation, I wanted to explore the pseudo-digital effect of overlapping skeletal geometry and smooth, neon gradients, so I created a series of 8 silkscreen prints inspired by that layering.